Science Fiction

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Superpowers

This title has been rated 17+, appropriate for older teens and adults, and contains frequent intense violence, strong language, negative moderate illicit drug use, moderate implied sex, and death of a child.

When librarian Madeline Hayes wakes up in the front yard with no memory of why she's there, her simple life in a small town becomes more complicated than she ever imagined. Strange things start happening: her father heals an injury with a touch, her elderly neighbor seems to become younger, and everyone starts getting this strange blue light in their eyes—and in their veins.

And then people start dying.

Can Madeline unravel this mystery and stop the strange transformations before it's too late?

Dystopian

This title has been rated 14+ appropriate for teens and contains moderate language; intense violence; brief implied sexual violence; negative mild tobacco, fantasy, and illicit drug use; discussions of mental illness and suicide, and governmental conspiracy.

Olivia Sloane doesn’t want to live anymore. Her whole life is a struggle. Her health, her school, her social life, and even her relationship with her mother are all a mess. The world itself is a mess. With lethal acid rain and stifling, everpresent fog, nothing thrives in her home city, and it’s even worse outside—or so she’s been taught.

Her best friend, David, also has a hard life, but he has hope. He’s convinced that there’s something better hidden beyond the fence surrounding their city and has always suggested escaping together. Olivia has never taken it seriously. But after a failed suicide attempt, her stay in the mental ward leads to a series of suspicious encounters with her mother and a fight at school. Feeling like there is nothing left to lose, she decides to give David’s idea a shot.

Despite their poor health and reports of killer beasts, Olivia and David brave the wilderness. The truth they discover there—not just about their society but about themselves—is more astonishing than anything they ever imagined.

This title has been rated 17+ appropriate for older teens and adults, and contains moderate language, intense violence, brief intense implied sexual violence, negative mild illicit drug use, discussions of mental illness and suicide and sexual abuse, and governmental conspiracy.

Now that Olivia and David have discovered that their life in the city was a lie, their pursuit of the truth gives them a newfound purpose. Is there more to their Rare abilities than what they’ve discovered so far? Is there something about them that the government is trying to keep hidden?

Taken captive and tortured by her oppressors, Olivia narrowly escapes with help from an unexpected source. She rejoins what’s left of her new friends, only to find their home destroyed and coalition forces closing in to finish them off.

Running for their lives, they set out on a desperate quest to find the Haven, a mysterious city that is rumored to be harboring and protecting Rares. This journey will take them deep into the wilderness and bring them to the edges of another coalition stronghold before they find their way.

But the danger in front of them is rivaled only by the danger closing in behind them, and Olivia’s new abilities will be put to the test. As they discover more secrets, the ones they bring with them may be the most important of all.

This title has been rated 14+, appropriate for teens, and contains intense violence, moderate language, brief kissing, negative mild illicit drug use, discussions of mental illness, self-harm, and suicide, and governmental conspiracy.

The moment Olivia’s family is finally together in Uncle Eli’s camp, violence comes between them when Matthias shoots her mother, who has proven untrustworthy too many times. But not all is lost because of her mother—with the help of Uncle Eli, they find out the rumors they have been chasing are true.

The Haven is real. Freedom is in sight. At least, it will be once David and Olivia cross the DMZ. But that’s easier said than done: assuming they don’t freeze or starve in the bleak of winter, they must survive an irradiated no-man’s-land reclaimed by the wilderness.

With Eli’s suspicious camp, the Coalition on their trail, and in-fighting among their own group, they’re running out of time and options to find a way across. What happens when Olivia and David are forced to make painful choices between ideals and safety?

Steampunk

This title is rated 14+, appropriate for teens, and contains moderate language, intense violence, moderate implied sex, negative moderate fantasy drug use, negative mild illicit drug use, and moderate alcohol use.

Seventeen-year-old Raven Thane wants an adventure...and she’s going to get one. Just not the way that she expected. Bored and disinterested with a routine life in her remote underground community, she fails to notice a thief during her turn at guard duty. Zander, a charming sharpshooter, tasks her with helping him retrieve the mysterious stolen item. Posing as a couple on the road, they’ll face deadly automatons and Gray Elite soldiers, entangle themselves in a complicated world of spies and freedom fighters, and hide secrets of their own. Can Raven fix her mistake and prove herself more than a simple country girl? Or will she create even more chaos?

This title has been rated 17+, appropriate for older teens and adults, and contains brief strong language, brief graphic violence, brief implied sex, mild alcohol use, and mild positive fantasy drug use.

With the stolen centrum recovered, Raven’s adventure with Zander is over. Or is it? Raven’s lingering fever worries the Dwellers, and Zander is set on returning her to Silver Glen, pushing her out of their plans to rescue Princess Rosaria. But even when the Hammel Forest seems quiet, a dangerous automaton is always around the next tree. After Raven finds herself in the midst of another rebel caravan, she has a choice to make. Will she return to life underground, find her way back to Zander and the mission, or get swept away on an exciting new journey?